Hi all! I'm developing a game on unity with a team (at least trying ^^ ) and i modelled and rigged a tank and his traks in Maya. I rigged all the trak parts with bones and using an IK Spline Handle attached to a motion path to costrain it.It works, i can make the track moves animating the U value of the motion path. The…
Even on standart animations fingers are twisted. My character riged to epic skeleton with proper finger skin also have this issue, but much longer limbs causes big problems how can i fix? standart maneken: my char: maya rig:
Hi everyone, first time posting here. I'm working on a stylized Japanese bamboo forest in UE5, inspired by traditional Japanese art (ukiyo-e and Japanese painting). I'm going for a soft, painterly look with a lot of atmospheric haze — distant elements fading into the mist. 24-hour lighting (GIF): one Blueprint slider takes…
Really funny idea. I love it. Looks like the bicep is connecting into the ribs, and the pec tie in to the shoulder joint is a bit off. I recognized this because it's an area that I was just having issues with recently, and I think the key to getting it right is to have good topology underneath that makes a clear separation…
Crystal Dynamics, a leading developer of video games and a subsidiary of Eidos, Inc., is currently looking to fill a Character Model/Texture Artist. We offer extensive benefits packages and a great work environment. If you are looking for a challenging and exciting place to work, apply now. Artist, Character Model/Texture…
I really wouldn't expect much from it. I would probably count on being disappointed that way if it does give you something you can use, you'll be pleasantly surprised. I'm not sure we should call kinect capture, motion capture. One other drawback to using the kinect is that it doesn't do subtle motion all that well. Most…
Cool piece - I should try making something like that :+1: " [snip] manual retopping is a pain in the ass, will have to look for a better way to handle this part of the process." ...yeah feel your pain, tho atm I'm afraid can't help with automating grind right out've the picture but I'll look around for a feasible option.…
Project Title: Negative Plus Description: In NP you play as Evander, an android who is a soldier for a global superpower. But he begins to question his role in this organization, and seeks out the ‘mythical’ “emotion processor” that would let him hang up the sword and become a human like being, capable of emotions and…
What does a texture sheet and UVs look like for these assets? Curious how much UV reuse. And what about the bottom? Are these going to be rigged with physics, and thus tumble-able in-game? The bottom could conceivably use lower texel density, or reuse the same texture as the top, etc. Also, are you baking an ambient…
I've been laid off several times - when it happens the best thing to do is go and get another job. Blaming society/corpos/the man for your problems is fun but you can't exchange self-righteous indignation for goods or services in most places so it's ultimately kinda pointless.