Hey Polycount, Compulsion Games released Contrast on Steam and PS4 in November of 2013 and Xbox One in June of 2014. We were lucky enough to partner with them and help bring the game to life. PixelNAUTS was started by Chris Iacobucci and myself after we left Silicon Knights to pursue our own dreams of starting a company…
Hello there, I am currently Team Lead for a very ambitious game being developed on UE4 with the intention for PS4/X1/Pc release. The success of this project relies heavily on the creativity and fluidity of the bipedal character animations. Because of our current state of no funding, the job is unpaid (with potential for…
I picked up a new tv from walmart off their black friday 1 hour guarantee deals, so tv was finaly in stock and I got it all hooked up today tv info: http://www.walmart.com/ip/38661776?www=true&productRedirect=true my last setup I had: satalite\ ps4receiver --- tv xbox one ---- / (all using hdmi) now I hooked it all up…
Portfolio? Move it somewhere that isn't Geocities. You can have free hosting without it wearing the badge of free hosting. The intro is a biography of you. No-one wants to know that, they want to see art. It also makes you look indecisive - what if you get a job and decide again that its not right for you? You've done it…
I'm fully expecting the answer to this will be "that's not possible". I've got an effect I'm working on at the moment, building off a tutorial for creating a money style effect using multiple layers. The guilloche patterns are used as mask selection image that's been copied once for each time the patterns will be applied.…
Hey Don, I updated the image in post #14 to include the UV's, Normal Map and the first pass on the diffuse. Hope that helps. Looks like your bakes are coming right along as well. Looking pretty clean, not seeing any projection distortion or edge seams on there. I would be curious to see how the panels would turn out using…
been a big fan of this site for some time now and finally decided to start contributing to it. I've been modeling for some time now but just recently got into the hand painted stuff. Just to keep working on it i decided to model and texture this winter ogre =P my goal was to keep him under 10k polys and i did... he ended…
PBR is not a new technology introduced with PS4/XBox One, it is just an other approach to render photorealistic images. It depends a lot on the capability of hardware, in a way it is like the transition from hand painted texture to normaled textures. You dont need to paint all the information for a surface (in this case it…
malcolm said: Tested, It's because of the locked Layer. I might have to make an adjustment and go over all the layers to make sure they are unlocked. At least in this specific low layer amount case it does that. I can lock a bunch of layers in another PSD and Icing runs no problem so not sure exactly what the issue is…
Thanks Ceebee, Bugo. I found an old 2.08 version of 3DC on the web (I'm currently using the latest trial) and I couldn't even get a low poly mesh imported properly. It insisted on smoothing and subdividing it. Unfortunately the only other version of PS I have is CS3 on the Mac, I've only got CS4 for Win. I've just tried…