WIP: Character Production - The Temptress Hey guys. Completely new to Polycount so here goes, I'm currently a student in my final year studying Games Art. I am currently working on a module called 'Character production for Games' which involves researching into a particular culture and developing a character for a game…
Well..you will want AO and Normal maps on a surface that you are attempting to portray an illusion of depth on....The normal map tells whatever rendering instructions you have which direction to make each pixel of your material appear to be facing...for example the tangent space normals are all on the blue channel in order…
I wouldn't call this a fair look in any way, in fact that video was absolutely terrible. I've always disliked Jim and his "angry gamer" shtick, but I'm still surprised how full of shit he is. Scratch that, the overall reaction of the gaming press lacks any sense of self-awareness and to see them now acting like paragons of…
My background is in traditional art, specifically portraiture, and I'm relatively new to digital painting (I had previously only used Photoshop to fill in comic-style linework). Here's some of my recent output. Concept art from The Worm Ouroboros (1922) by E.R. Eddison: And, an environment, which is way out of my confort…