You don't have to use any tools you don't want to. But if there are tools out there that make life easier, make doing your job quicker, and you have access to them at no extra cost, it seems odd not to employ them. It's not like you have to use dynamesh on every sculpt, or try to find ways to use it beyond what it's meant…
I think it's a bit of that and a pinch of self delusion on the artists part. It's like making it in any entertainment sector... It's not impossible but it can certainly be improbable. Having self awareness and the ability to research independently are two crucial skills for anyone's development and success in life.
I didn't look at the assets, but they probably simply painted over renderings of them to make them better readable. If we assume the models haven't changed during development (which could easily be the case, though) then some of the details are simplified or bigger or even translated. If those are the original icons, then…
hahaha this is so awkward. neat concept but i wouldnt call it a videogame....more like a cool toy. its a videogame in real life.....hahahaha such an oxymoron. neat none the less agree with erich needs more beer. Edit:holy shit this motherucker has pink hair. here is how we relax and relive stress "step one: hop on the…
Thank you! Your texturing looks great too—the material definition feels really realistic. If I had to nitpick, I do have a couple of small suggestions: * Edge wear at bottom looks a bit too uniform. You might try adding some larger scratches, like in the reference, to break up that subtle straight-line pattern. * The…
Hello everyone! I'm pretty new here, but I just have a question on why my character model's bones are defying all laws of physics. I'm modelling in blender 2.6, and everything looks awesome until I open my model in HLMV. In blender, I basically used the source sdk male_06 model. I did nothing to the default skeleton. All I…
Hey Guys, I'd like to share with my first real attempt to likeness. sculpt of the amazing artist Leonardo DiCaprio i used the BPR render Hope you guys like him. Thanks for the support https://www.artstation.com/artwork/rybEO
Hello, I was practicing sculpting today and after a few close up tweaks, I zoomed out and realized that my sculpt looked similiar to a prominent YouTuber who gets about a million views per video. I liked the way the model looks and I would like to place it in my future mod or animation or whatever, but I'm not sure if I…
Moving to an area with no job lined up, and hoping to grab a gig for a specific company or field would be way too risky. If you do something like this, be open to taking any job around the area, treating it as just that, you're moving to a new area, and just focus on your 3D stuff on the side. I think it does help if…
3 years or 3 titles actually is HR short hand for; "We don't want to train you, so on top of being a good artist, you'll need to know how to work under deadlines and with restrictions". I know it can seem like the man is trying to keep you down. But really it's your portfolio and what it contains that keeps you out, even…