I'm happy to finally share some renders of my latest WIP character that I've been working on, and will definitely update the clothes and the body later to update more renders of the whole character. I started sculpting the mesh from scratch in ZBrush to polish my skills and focus on human head anatomy, wrinkles, and…
Beautiful work Wiktoria! I can only imagine all the hard work you put into this. I do agree with the fly away hair feedback from Erih - some breakup would really add to the realism of this. Did you hand place all hair cards manually, or did you use any cool tools you'd like to spotlight? How did you organize your work with…
haha, actually I have to say they did a pretty good job! It looks like they didn't add / couldn't add / didn't know how to add a gloss map / specular map or something though, which is why it looks kind of like stormtrooper armour in the previews. That being said, it looks like they spent quite a lot of time on it, and…
alright dammit reports of my death may not be greatly exaggerated, but i'm not dead. :) http://www.gausswerks.com/ just busy with the infernal art of level design, for which i have finished my new portfolio for. wouldn't look too closely at some of the screenshots if you don't want to spoil some of the coolest locations in…
Hello folks, I created a small script that applies a lambert shader for each object selected. Installation instructions: -------------- Install in Mayas Script folder: C:\Users\[your username]\Documents\maya\scripts Call it by either calling it from MEL prompt or add a shortcut with LambertPerObject() --------------…
the problem with moving the iris alone is. I did not set it up that way. when I want to move each I do even in 3d. I separate the eye into 3 parts for independent movement. but for this one. I went with a single sphere for each eye. movement is done by bone animation. but the eye is changing shape despite being bone…
Hello Fabi_G! I see what you mean, I 100% agree! I feel it got very flat after rendering it, and I miss the details from the sculpt. I will look at my light setup and materials, seems like the textures overall roughness is very high which probably makes the model read flat and normal gets no chance to pop. And I assume it…