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Re: Developer Diary - Fantasy Side Project
Reply by
lotet
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Jan 2017
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3D Art Showcase & Critiques
Stone floor texture is looking a bit plastic y or clay looking rather then rock, other that, looks awesome!
45 results
Re: Abandoned Laundrymat - UDK Environment
Reply by
vreza
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Apr 2012
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3D Art Showcase & Critiques
great job, subscribed! any closer look on that wooden chair? looks awesome. Y no detergent bottle on the floor?
18 results
Re: Sketchbook: JengyMonster
Reply by
jengy
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Feb 2017
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Digital Sketchbooks
The sword for the Link bust. Working on doing hard surface-y stuff in only Zbrush. Lots of fun to start this!
10 results
Re: Normal map seams
Reply by
16bit
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May 2012
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Technical Talk
I'm pretty sure that both max's and udks swizzle coordinates are X pos, Y neg, and Z pos.
26 results
Re: Organic seamless models Uvs and texturing
Reply by
drwbns
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Mar 2019
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Technical Talk
Thanks Obscura, you were absolutely right. I flipped the Y on the normal map and it was all good. Thanks!
6 results
Re: Tutorials, Guides and Resources for Dota2 Workshop
Reply by
O_oMaDo_O
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Nov 2015
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Dota 2
Hi guys, there's a question about normal maps, how to select the correct value for the axes x +/-, y +/-, z +/-?
113 results
Re: how to offset texture?
Reply by
Santewi
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Aug 2012
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Unreal Engine
Red is X axis and green is Y. The "A" and "B" in the Add node are just in the inputs it takes and then adds their values together.
10 results
Re: the *ART JAM* - please join in :)
Reply by
DarkOneHa
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Nov 2013
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3D Art Showcase & Critiques
Decided to do a quick sculpt of this Yu-Gi-Oh! card with cartoony shaders like in Pokemon X and Y:
336 results
Re: Sculpting Progress
Reply by
letronrael
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May 2012
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3D Art Showcase & Critiques
Try flipping your Green (y) channel when you see your seams. nvm just read...
5 results
Re: how does one make an image like this in photoshop??
Reply by
arrangemonk
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Oct 2008
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Technical Talk
darn double post crap... sorry edit: [ame] http://www.youtube.com/watch?v=vAnukOpRQ-Y[/ame]
7 results
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