We're developing a pro-wrestling prototype and we're in need of a low-poly character with the proportions like the characters from WWF No Mercy. Stylistically they would look the same as well. Because we're just prototyping we're looking for the best deal possible. If you'd like to update the models that is fine but more…
Does anyone know of a shader for Unity that can do this, or where to get one? I need it to emulate the effect Razor has from DOTA2. I've seen someone ask here before but didn't seem to get that far. I guess the shader would need two diffuse inputs, with the ability to apply a mask to one and the animated uv's effect just…
Hay man, thanks I too am new to hand painted textures. My best advice is to read through some of the threads posted on here, a lot of talented people are giving great advice. Also I followed a tutorial on www.3dmotive.com which teaches you how to model and hand paint a weapon and sheild using brilliant techniques. It…
Actually while we're on the subject, has anyone unwrapped a head like this before? http://www.3dtotal.com/tutorial/3d_studio_max/perfect_uvs_by_pelt_mapping_in_3ds_max/pelt_mapping_01.php Usually I'll create the seam down the middle/back of the head, but never do a seam across the forehead from side to side like they have.…
Most war games have similar weaponry because most war games are based on a very small set of real wars. Given 50 shooters, for instance, it's unlikely that there will be 50 different settings. There might be 15 WW2 ones, 30 middle-eastern ones, and 5 miscellaneous or outright fictional. In any given time period and…
The textures need a lot of work on this. I would point you to texturing tutorials at: https://www.3dmotive.com/f101201 and http://eat3d.com/udk_modular to start. Actually check out all the content related to texturing on those sites and the http://wiki.polycount.com/TexturingTutorials for texturing tips. The materials all…
I just wanted to throw in that you should watch out which fonts you use. That "MK-008" and "Dat Cargo" font is not conveying what you want it to convey. Fonts are a very strong emotional & atmospheric tool, and every font is giving a certain mood. If you want it to be scifi or modern, check out some references or even the…
Nemlet17: Thank you for your kind words! gsokol: Thanks man! Razgriz: The team was very small only nine people! Thank you! Kot_Leopold: Thank you very much! I am really glad to hear that! Zspheres are an amazingly quick tool if you know how to use it. Especially with a retopo program like topogun. I only had two days to…
Good, I was getting worried there =P Its really to much to sum up but try this. Examine other people work. Polycount is a greate place to do this, look for wireframes and ongoing discussions about the work presented. Participate in those threads, don’t be afraid to ask “how did you do that”. If you are looking for more…
I like the concept so far. In regards to the anatomy tips from before try to push the major shapes first before adding smaller details like abs and the split between the muscles. There is a pretty good guide on making a where wolf on Bruno Camara's article…