Hi!, I just finished my Project i worked on for a couple of weeks and i just published it on Artstation i would love to hear your opinion about it! The Trees are from SpeedTree, the statues and the grass from Quixel :) Modelling: Maya High Poly: ZBrush Texturing: Substance Painter Engine: UE4
Hi! Nice to take part in this contest, lots of interesting concepts. My idea is simple: i want to mix ancient architecture and hi tech space station. Perhaps an interesting story will come out while working on this. I've started in Vue with a 3d model to help me with a composition and light. Then overpainting textures…
Hey! Thanks for your response, and I appreciate your input a lot! In reference to your last point, I'm using this story from a third-person perspective. While I do want to use internal monologue between Varus & the ancient power, it's not straying into his character perspective.
Nice work. Ancient temples are so much more interesting then rusty metal corridors. Liking the feel of this. I would like to see a close up of your foliage! Also you said you reused a lot of assets. How many pieces in total were used for the structure?
Yesssss. Magic Carpet was one of the best damn games that nobody ever heard of. Bullfrog at it's finest. I wish Peter would make a sequel, if he's still got the rights to it. If EA has the rights, I'm sure it will be an FPS with firearms and time travel, set in ancient Egypt. FML >_<
Other entries of people who I can confirm made it to the deadline but might have gone to sleep. Sly - Industrial Relics http://www.polycount.com/forum/showpost.php?p=2113380&postcount=11 Unbreakable - Ancient Temple http://www.polycount.com/forum/showpost.php?p=2113362&postcount=9
"Yes, the ancient 2008 intuos4 drivers so far are working flawlessly on Win8, exactly like they do on Win7. Do NOT install any of the recent wacom drivers, they will poop in your salad" http://forums.luxology.com/topic.aspx?f=35&t=68537 Not sure how much faith to put in that.
I'm studying to improve my zbrush sculpture technique. It gonna take me some time. Well, some old stuff just to start. Old Zbrush Stuff. The ancient Alien Red Skull. Hulk Some 3dsmax Modeling/render/light studies from last year.
Don't necro an ancient thread from 8 years ago please. Unless you are directly addressing the original subject, which was about how to solve a problem in a particular version of 3ds Max. Posting a 3d coat tutorial does not help any of the people who responded in that thread.
Great work Sampson! For the modelers block try some cartoons or movies, go out to some museums if you have any around, read a book, play some games, look up ancient relics. As everyone before me has said keep up the good work.