So the usual way I would fix this is to set the Orientation constraint's Transform Rule to Local > Local. However, this won't work for your model because there is an offset (the constrained bones have +X point to the next joint, and the FK and IK bones use -Z) so you are using "Keep Initial Offset". I was able to fix it by…
Yeah from what I've seen from various artists i've worked with, they tend to have a base mesh and they usually take that and tweak it to whatever they need it to be, if they can save time by doing that. It doesn't matter how you do it (as long as it is legal of course), the results and the speed only matter. But If I may…
God ... bless ... you. Three years later ... and after trying to figure this out for 2-3 weeks, yours is the closest, most accurate description of how to get the maps to work (vray for me). Don't know why this info is so hard to come by (followed a Lynda tutorial, the only other comprehensive attempt at a workflow to get…
@FreneticPonies Thank you! @JunkieKong Good points about the values. I haven't really touched the boat yet but I will keep that in mind to separate it when I start working on it. I'll go ahead at adjust some mats in engine in the meantime. Bunch of progress shots. Stumbled across a nice substance tutorial. My result is…
this article made me want to download the trial. so i did. I then went thru the whole tutorial thing. thought it was cool. then i did my first agent mission outside of the tutorial. it was called "unathorized military pressence" where I had to find a transport ship and take the dudes on it. I warped to the location, it…
gilesruscoe: Cheers for the clarification and explanation. I'll definitely fix up that mesh; however, that file is acting weird. Every time I try and merge thing vertices together the mesh goes wonky and merges it dead centre on the screen rather than the point I'm telling it too. I'll head back to that, or even just start…
You would use Fume for Smoke/steam since its a hot liquid, the morphing would be handled with standard operators in Particle Flow more than likely. You could probably use it for water but there are better tools in Particle flow for that as well as other plug-ins like realflow. Now that I think about it RealFlow might have…
IDK what the heck im doing I tried those procedures and got no results is it because I have triangles instead of quads? This was a model imported from max as a .OBJ and sculpted in mudbox. Should have mentioned that I guess. Uhg I can't work on this in mudbox if I cant get this type of thing to work, good thing they are…
[ QUOTE ] Yes.... indeed. Ear is such a twisted shape. I had hell of a time trying to make good looking ear in low polygon cage. So I left it untouched this time and try to use Z-brush to detail the ears in high polygon model. [/ QUOTE ] you should watch out for that. learning to model all parts is going to help you more.…
I've been making progress on the Divination Moon Shop. Your feedback is appreciated to help me improve. I blocked in the large and medium shapes of the interior, and brought in rock I sculpted in ZBrush to give the base more interest. I also brought in beginnings of a giant fern and a banyan tree. The most challenging part…