You might want to take a look at this tutorial. It is just about exactly what you want to archive. http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-create-a-video-game-dumpster-the-complete-current-gen-workflow/
or use vertex color channel blending to blend 2 different tiling textures, its called vertex blending here is a tutorial on how to apply it in max: http://www.bakdesign.net/tm/tutorial/3dsmax_tutorial.html most engines these days support it
This is a pic of a short tutorial that was posted here on poly a long while back on how to quickly do these. All credit goes to the owner of the tutorial, though, i forgot their name. The white text on the right is just my own notes
I made another tutorial about suspension rigging because apparently the other video was not clear for beginners and didn´t show the basic process well enough. Mesh provided by @wladimyxp who asked for this tutorial. https://youtu.be/DLUF9ojPthA
Here you go: Hard Surface Tutorial http://cgi.tutsplus.com/tutorials/how-to-bake-a-flawless-normal-map-in-3ds-max--cg-925 https://www.youtube.com/watch?v=xY_mEy5X-fo https://www.youtube.com/watch?v=ZFSXtjFI9ig
:( dude, take a look at some tutorials about automotive modeling before doing this ( http://www.digitaltutors.com/tutorial/3560-Automotive-Modeling-in-3ds-Max ) or on youtube there are plenty...your car mesh looks bad, hope you dont mind.
How dare you talk about a tutorial, post these screens and not post the url to where we can find/get the tutorial?! Looking awesome, always enjoy seeing your new stuff! Mind showing wires and texture flats?
had a go at some ivy recently, wrote up a lil' tutorial for it. this method wont work everywhere, but it worked for my scene. final result can be seen here: http://microwavetower.blogspot.com/2011/03/jstoutbcpage01.html and here's the tutorial:
@Reme86 Before you even start considering texturing you need to take a step back and take a good look at your model. It has a lot of proportion issues, take a look at the reference below. Almost on every part the proportions of your model don't match a actual SCAR, did you use a side view reference picture when modeling…
Personally I've found that best use case for generative AI is using chatGPT as a search engine tool if google isn't turning up anything for me. If I need really obscure information, and just don't know how to word it or search for it. I'm making an MMO, and have no idea how to setup servers and anticheat and key programmer…