Greetings Everyone! I would like to share my latest concept i made for the Metropia 2042 ArtStation Challenge - vehicle category. You can check out full progress in the AS challenge thread HERE. Fully autonomus luxury mean of transport. Designed for long travels with fast speeds. * Software: 3ds Max (Modeling), Moi…
I am new to 3d modelling. I am currently working on a roman styled set for Skeleton King. I am using blender and PS which are all new to me. This item is limited to 400 polys and 250 ploys for in game. This This This is the 400 poly model the smaller will have no inside faces. Any advice or suggestions for improvement…
Welcome aboard to a new big studio in Montreal : Square Enix! :) New logo : http://instagr.am/p/VJva5/ Announcement picture : http://yfrog.com/nyfx0pj 150 jobs will be created. Plus, 100 more for Eidos Montreal! :D http://www.vg247.com/2011/11/21/eidos-montreal-to-create-100-new-jobs/ First title to announced : Hitman
Trying to set up a controler system in the viewports for animation. How can I limit the movement of an object in the world. For example I only want to be able to move objectA min[0,-50,0] max[0,+50,0]. In Maya It can be simply done by setting the transform contraints in the atribute editor. How can I do something similar…
we've got a custom arm rig consisting of bones and various helpers, and we need to scale it linearly to match real-life size (currently its around 20cm long) does anyone have any idea how we can do that? (all scale values need to be reset to 100 before exporting because the exporter doesnt support != 100 values).
When i am in the editor the lighting is 100% fine When i play the game the lighting is 100% fine however When i do the screen dump thing to record my udk cinematic the lighting is borked. As if i have lightmap problems but when i play the game from the editor its how it should be. I have lightmaps on everything so it…
Hi, I have a project with 400 short exercise animations like pushups etc. Some movements will include equipment like dumbbells how long would it take to apply the mocap exercises to a male and female model in maya if I get someone to work full time on it? Am i talking a few days or over a month? Thanks!
The modo users here at Polycount might be interested to know this. If this is old hat I apologize. Using Instance Mirror to achieve a more powerful workflow for symmetrical modeling... Below is a solution for modeling symmetrically in modo without using Symmetry mode. Using modo's Symmetry options along X,Y, or Z works,…
Can somebody tell me which/who parameter in the udk i must change for a greater vertical pitch? In the Stadart udk first person camera i can mabye looking for 75° but its not good enough. The internet can be horrible when 300 people make extra tuts for things that are in another 300 Tutorials. I dont need a 3 Person View…