So I was working on the top of the of the building to get a bit of scale checking. It feels a little off. I wish I had actually visited this place when I was in the UK. Would have made things MUCH easier ;) Anyhow. I am now in the process of picking out what meshes to make so I can get about modeling some modular meshes.…
CorVex 1.63 Released today. Along with the updates, I updated some of the UI screenshots and function definitions on the docs. * Added new setting Reset Step Per Spline. This setting is used with the Step and Slope Increments. When enabled, each spline (and each subspline if in Wall Mode) will reset to the initial height.…
What you should try is two overlaid IK chains: the big one for all 3 joints, and one on top for the top 2. The secondary one would have a control at joint 4, which would be linked to joint 3 controlled by the big one; this control would act as an offset from the positions provided by the big chain. I know it sounds a bit…
I think what you are seeing there is a number of full-blown design concepts shopped together into one image. Basically the first step of their design process is the last step of the game concept art process -- you can watch the video here: http://www.bmw.com/com/en/insights/bmw_design/process.html edit: about other…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Put your work side by side with NaughtyDog work for example, be honest about it. That is what you want in terms of quality, you won't reach that level of quality buying assets from a store and placing stuff around, study and research what are the things that have to be done by an environment artist to achieve that level,…
to me looks more like a variation on the way the Returns suit was covered in tiny S's to visually break up the material, just on a larger scale. What bugs me though is that the S shield looks like it's made of Playdough, I know it needs to be a softer material in order to work at that scale (over top of muscle I mean) but…
So all you are doing is bump map painting then? Lets assume you just stop at painting bump maps... in Mudbox you create a bump map layer (far easier than setting up a texture to paint on in Blender) and paint away, getting sharp or blurry details obviously depends on your brush. Simple as that. In Zbrush, the same can be…
I'm curious as to how you went about doing the bridge. It's hard to tell from the video as I didn't see any moment where you stopped to look down but did you model in the stones or did you just use a texture? The pop out is amazing! Overall, it's a very nice looking level. To fix the youtube shakiness, sign into your…
If its fast enough for you awesome, I just think anyone can shave a little out of their proc and video card and not notice a performance dip, but if they drop in a SSD, its instantly noticeable in everything you do. It's not just app or OS launches, its the speed at which the apps can access files. The benefits don't stop…