Update to this. I was able to get it to work, and here's how (just in case someone else down the line needs this information). After you export your low-res TPose mesh from ZBrush, make sure you save your tool because you will be using it again. When exporting into your 3D app (mine is 3DS Max) make sure that you do not…
Hi this is OMKAR SHINDE an 3D Environment Artist and this is my first time on Polycount forum so if possible please review my portfolio link is down below, feedback's or critics are welcome... https://www.artstation.com/shindeomkar1234
I'M a newbie in polycount.....here r sum of my works done in 3Ds MAX which may be not that much proffesional...so I need suggestions and comments.....plz leave one!!! :) :):)
Welcome to Polycount. This section is for advice about your career, and how to get there. Portfolio critique belongs in 3D Art Showcase and Critiques. Please create a separate Topic there, for that. Thanks.
I'd suggest to use ZBrush's "Decimation Master" tool to reduce the polycount of your final sculpt if 3ds Max, Maya or Blender can't handle it in their viewports while retopologizing.
welcome to the Polycount, here you will find the tips and crits needed for your 3d work your work flow. Looking forward to see your stuff. Good luck. :)
Armanguy: We used to have "3d fightclubs" on Polycount where a few people talked on IRC, chose a time and a subject and whoever produced the better model in the time won.
Mezz, I like you more and more every day girl, thanks for the laugh! :D Oh yes, and welcome to PolyCount! The most awesomest place to be for 3D ;) -DK >^..^<
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
All of the above thread is incredibly sound advice. One thing to add based on this quote, while you are still figuring out the main pipeline of 3D please ignore this fear mongering about draw calls that so often gets blown out of proportion. 99% of the time in a non-production environment you will not need to worry about…