I don't think it's a weak comparison at all. Art is Art, no matter how it's made. Would it be better if I compared a paintbrush and paper to zbrush? Maybe it's not has popular with younger people, but traditional art is still around, go into any college and I can guarantee that there'll be more traditional art courses than…
This isn't PC vs. Mac, it's not even about Windows vs Mac. It's about dispelling any notion that one is any different, or better, than the other. They aren't different, they're the same. Mac is just an Intel powered PC with a custom distribution of FreeBSD and DRM to prevent it from running on generic hardware. They also…
I made this one a while ago, right now i'm re working on him. But i decided to publish this iteration anyway, the concept is by my friend Onimetal. Would love to have some feedbacks for the new version.
Your blend wasn't representative of much of anything since it wasn't your shaded and triangulated model ready for baking. It's up to you to set it up. Of course you could also provide the non-triangulated version too, that wouldn't hurt. Again : forget all about FBX, choose the most simple part of your firearm model that…
It's been far too long since our last Folk Tale update and as you might expect there is a heap of cool new stuff to share. We've been focused on improving and adding content to create a richer world. There's new characters, an entire new set of hand painted buildings, traps, overhauled zones, new animations, bug fixes and…
Island of the Undead Concept 3D MMORPG/RTS post apocalyptic free roam world this is just a rough idea You are trapped on a island with a small colony/Village. The island is surrounded by zombies. You gather resources like food, wood, items. Items you find on the ground can be used as weapons. Jobs / Professions Jobs can be…
Next iteration. Still not quite satisfied with the results. Added some colors and found out 'divide' blending mode can be rather useful for fuller color splatters.
Also, uv unwrap is generally done on your finished production topology but, pipelines/workflows are not as linear these days as they once were and iterations up and down the pipe are the norm.