We are looking for a Zbrush artist who can paint for modular terrain maps for us. Artists must have these skills:* professional level in Photoshop * proficient in stylized hand painted textures (like the ones seen in World of Warcraft) * and of course the ability to meet deadlines * *** Must provide related images,…
Hi there! Right now I am hard-coding a piece of code, and I dont know almost anything about mel (but i am trying) The thing is I want this code works for any cam i have selected, right now only work if the camara names that way setAttr "cameraShape1.filmFit" 3; setAttr "cameraShape1.overscan" 1; setAttr…
I have 3ds max 2017. i wanted to bake high poly into low poly, so i exported both as .obj (xnornal plugin does not work in 3ds max 2017). After baking I came back to 3ds max to apply normal map to material (normal bump). The problem is that map from xnormal doesnt work correctly in 3ds max (both viewport and renderer). It…
I am working on a hybrid flight sim/adventure style game and would like some feedback. I draw my inspirations from early 90's Ms-dos flight simulators and space combat games with my use of primitive 3d techniques. Right now I am experimenting with a style that uses no textures, only colored polygons with each color being…
Something like this? This is a mesh transformed into curves then filled and passed through a triangle tessellation group, all with Blender's geonodes. Corners are preserved in the conversion to curves by being marked with a Boolean x Point attribute so they get temporarily split. You may need to tweak the Corner Angle…
Hello there My name is Johan and as a small project I'm gonna be making a game in UE4 using the blueprint system. So let's get this thing going shall we!!! ---------------Concept--------------- 3rd person game. Dungeon
crawler where the player shoots basic bullets when he enters the dungeon level. Each enemy drops a…
Very true, but lets be fair to the Catmull-Clark SubD here. There are some huge advantages including rendering tessellation and its unique, powerful crease tool this thread is all about. For hard surface models, the crease tool actually does a great job of holding the form. If you wanted to get the results in polygons,…
Hi everyone, I am modeling a fuselage of a small civilian propeller plane and I'm having difficulties dealing with cutting out the windows. I'm modeling as much as I can using subdivisions (Hpyernurbs as its called in my app). I'm also attempting to keep everything in quads, which has been recommended as the ideal way to…
http://www.mymodernmet.com/profiles/blogs/great-advice-for-creatives I've read stuff from Ira before and he always has this great insight, but this really hit me as a significant thing worth sharing. I've certainly felt myself going through the same scenarios he describes here, and its affirming to hear it's a normal…
I found this article pretty informative, about how to spot AI fakes, and whether it's ultimately a losing battle (or not!). https://www.science.org/content/article/deepfakes-are-everywhere-godfather-digital-forensics-fighting-back One thing I found a little bit annoying was their reliance on perspective lines to help…