Some time ago I made this dust inspired cs go map.it is based on a concept by Julien Georgel. More pictures and the original concept can be found on Artstation: https://www.artstation.com/artwork/2xQnwB
So I need to make square tiles with road texture on them? What do you think is the best approach? I mainly use ZBrush, Blender, Quixel and I'm learning Substance Designer.
Hello, My name is Michael, I am a long time Polycount lover and sadly because of work in a field I really dont want to be in I haven't been able to post art, but as of today I quit and am a full time 3d artist. I am not looking for pay I just want to work in a group or studio to make games. Most important I am looking for…
So I was curious if you can instead of blending 2 height maps together, use one height map as the base and one as the replace map. Example I have a cobble stone texture, I want to blend in some sand. I want the sand to of course blend into the cracks of the cobble stone and fill up until it more of less hides all the…
Hey all! I just moved to the area for my first Environment Art gig, and I don't really know anyone out here! So I was wondering if you all had any groups or meetups you would recommend, so I can meet some cool peeps. Like you! I know the polycount meetup was just a little while ago, too bad I was still in Idaho for that! I…
Thanks. The comment on my characters. What is lacking about them? For game ready wireframes is it the polycount, edge flow, just asking for what I need to do to improve.
Hi guys so i am working on my senior portfolio one of my pieces will be a mine shaft that has overgrown foilage, my question is what is a good way to model and texture trees and bushes, i will be using the unity engine and would love some feedback
The main thing I am concerned about is that the guy I have been talking to wants me to start work on things we have discussed before I have even seen a contract... and that just doesn't seem professional to me. What do you guys think? Additionally... at the bottom of his e-mails, it says.... CONFIDENTIALITY NOTICE The…
Yeah @Eric Chadwick it seems to be a white on white issue, which does look pretty cool tbh. I've run into all sorts of really bad to really neat stuff this month playing around wayyy too much with shaders, cause idk wtf i am doing but its been working out, i probably should eventually read up on all the sites explaining…
Awesome changes man! Thanks for the paintover, it helps a lot. For me, paintovers make a lot more sense than text crits. I agree with pretty much everything you changed there and started to makes some of the changes. The only thing I'm not sure of is the belly, so the image show the previous belly vs big belly. I think I…