Hi everybody, this is a relatively simple question, but I'd appreciate some feedback or techniques on how resolve similar problems. Here is a simple flashlight model with temporary baked normal map: Looks quite okay, still learning no remove problems related to padding and visible tiny seams, but here is the main thing.…
I´ve never seen roofs made of concrete bricks but what the heck, what will help you to sculpt better is to make an evenly divided basemesh, but like Prophecies said, you may be better of using nDo/Crazybump/insertTexture2NormalmapProgramHere .
Progress. Doesn't feel like it looks that different from the first post, but thought it worth posting anyways. Basically cleaned up everything, so only the fur and hair placeholders are dynameshed. Redid basically all the armor to be cleaner, tweaked her proportions,and reshaped her face and hair. Started to add secondary…
Looking for any changes or additions to the scene. i already have plans to: 1. touch up the telephone pole 2. fix the floor heights on the background buildings ( space between windows) 3. major lighting fix ( any thoughts on lighting would be nice) thanks! http://www.jeffmiller3dartist.com…
Cool folio and screenshots and yeah you're right, That looks like it needs 2 types of terrains, one for the rock foundation and the other for the sand, but you will also need separate models of rock for the horizontal cuts which requires a lot of modeling, you can try using houdini or vue for some of these rocks.
hey just a heads up, i was looking at something else and this popped up and the deal for the tablet i got is less than i "paid" for the 1st time, i do not know which version i got but it says v3. but i generally got the same one and its been great this is for anyone interested i'd invest in one tbh you never know.…