Pryzern: Yea, I agree with you, eyes a bit wider. I actually drew this super zoomed out in photoshop with a big brush and hardly compared lol. I guess I was mainly trying to get the large forms looking right. Drawing is def. a weak point for me anyway, I don't get much practice. I just remembered I actually created this…
@ceebee, while I agree with you - let's not forget that Valve itself started out as a massive gamble. Without Gabe Newell's Microsoft millions to buffer the development schedule (the first iteration of Half-Life 1 was not that great, so they reworked - how many devs get that chance and not screw it up, with everyone…
SF is not dangerous like that, don't let one mugging make you think it's super common. Just use common sense and you'll be fine (don't flash your nice new phone around in weird areas, don't stop and talk to people, avoid empty streets...) and avoid the Tenderloin (unless you're with a group, I actually go there sometimes…
I like these ideas. The elephant in the room is actually dev constraints. Vanilla is hosting us right now, and we're on a shared server. So any changes we want are gated by the needs of their other customers, and any changes that would cause conflicts are denied the dev time. So it's really hard to get our specific needs…
Have you tried the SRTM41.kmz method for Google Earth? imo shitty end result.... lol http://digitalmindsoft.eu/forums/showthread.php?8504-Tutorial-to-extract-heightmaps-from-Google-Earth-in-GEM& follow the links below and read the thread,.... 100% success rate for ya m8 hehe.. Workflow we used to use for Falcon high detail…
I took NSCC's game dev program in Truro, about an hour drive from Halifax. In the first year, there is a broad range of coursework from web dev to motion graphics. In the second year you can choose from three concentrations - 3D, game design, or motion graphics. Some of my classmates disliked the varied courseload but I…
outsourcing has been around in the game industry for a very long time man. Splinter Cell: Pandora Tomorrow and Rainbow six 3 were made in Shanghai. Streamline studios did a large portion of the content in UTk2k4 and they reside in Netherlands, they alo did content for Saints Row. The fact of the matter is, if it wasn't for…