This is tailored towards beginners or curious people -------------------------------------------------------------------------------------------------------------------------------------------------------- GENERAL INFOS1 - Yes, Cinema 4D works very well for a game workflow if you know your Software2 - No, you 99% won't get…
Brick Game 9999 IN 1 Retro portable Tetris console, 90s model. Modeled in Maya and ZBrush, textured in Substance 3D Painter, and rendered in Marmoset 4. More renders: https://www.artstation.com/artwork/n0aeDr
Hi, I've been working on this project lately as an exercise on low poly modeling and texture baking, with the goal of learning the limits of baking and texture sizes. I'd appreciate any feedback and critique before I go with the beauty shots and publish it on Artstation, if it is worth doing so. The highpoly was bought for…
Hey, I have Ryzen 1700 atm and I was thinking about upgrading my PC because 1700 isn't enough for single core performance. I am a bit confused though because Zbrush is mostly multi-threaded app but when I turn off 8 threads on my 16 thread CPU I see NO difference in perfromance at all. New AMD bioses and mobos are having…
Hi guys, this is a WIP thread of a complete asset, a Ducati 999R Xerox version (with sweet decals). I'll be creating it for UE4, full PBR, and it'll be mainly a showcase portfolio piece. Some of my technical goals: - try to reach 32px/cm texel density for some ultra high res goodness, this means I'll use 3 or 4 4K maps…
I really am intrigued by Abby's design process and I'm looking into more articles and case studies from Naughty dog to understand their design decisions. They did release this documentary about the game, https://www.youtube.com/watch?v=SC3C7GMMfDU So I'm going to watch it today and then reply more in depth, since the…
You can build materials with blueprint if you're feeling masochistic enough - you just have to start with an empty one and modify it. you can make tools to rename params, redirect noodles, replace textures, add nodes etc. but generally speaking there are far better ways to solve the problem. The only time I've ever found…