Is your normal map being gamma corrected (it shouldn't be)? If it is being gamma corrected then it will be unnormalized and you'll hit these issues. What happens when you fill the entirety of the normal map with 127/127/255? is that what is happening in the first image? If so, that sounds like an issue with gamma…
That's dirt cheap. A typical plumber or electrician is going to charge $100 an hour for their services. When I worked as an electrician the company charged us out at $108.75 per hour. The best painter I've ever met also charged $100 an hour. $450 for six hours is closer to what it should be for a professional.
Weird. I bet Max is storing the 100% scale first, then transforming to zero, before starting the animation. Exporter on the other hand might he tossing the initial state. So it starts at zero, and tries to scale from zero. Which means zero x 100 = zero! Just a guess though.
yea, 100% custom map is very hard to do, if you want to make anything bigger than a room. lol. i know, i was art lead for an unreal makeover mod and we made a small city 100% custom and it took like 6 months and between 30-40 people.
Just wanting to know if these parts will be a comparable upgrade or if I should aim a little higher being on a $600 budget. CURRENT SPECS Processor - AMD AM2+ Phenom 9750 Quad Core Motherboard - ASUS M3A RAM - 4gigs Video Card - EVGA 9800 GTX w/ 512MB PSU - 600 WAT POSSIBLE UPGRADES Processor: I don't know if I'll see much…
Rocksteady Studios is looking to add to its family of permanent
staff. We are looking for an exceptionally talented senior technical artist who are ready for the challenge
of producing an AAA title on the next generation platforms. Technical Requirements * Excellent understanding of Pixel & Vertex Shaders * Knowledge of at…
I used a Nikon D5300 with ISO-125, shutter speed 1/60 sec. and focal length of 52 mm. I think the trick is to get enough light to keep the shutter speed low so you get sharp pictures in even lighting. And I wouldn't use an ISO above 125.
Tried your alpha with zbrush alpha with dragrect with 100 intensity working good, tried in projection master, same with 100 and it is working good. Make sure you are not working on a layer with the slider set to a low intensity... just an idea ohh and another one, look if the intensity of the alpha in the alpha pallete is…
Thought this would be a good place for this. [ame=" https://www.youtube.com/watch?v=CIQ4Yty1ask"]IGN's Top 100 Game Developers: Humble Beginnings - YouTube[/ame] [ame="https://www.youtube.com/watch?v=bgwG-VBKStU"]IGN's Top 100 Game Developers: Industry Advice - How to Get Started - YouTube[/ame]
4, 8, 15, 16, 23, 42 i tend to use 100, and 0 a lot (flow). brush is always at 100, unless i vary pressure w/ opacity. no magic numbers for the layers, just whatever works. Just at the least i have 6 layers with the above numbers in each psd.