Whats the most polys I should use on a vehicle inside of UDK. It will be very well seen drivable. Here is a link to what I am working on now. http://www.polycount.com/forum/showthread.php?t=74988
I made this lifter vehicle from a sketch done by a great artist tugodoomer...u could see his sketches on deviantart...all merits goes to him...hope ull appreciate it...enjoy...and welcome to all crits...
Hello Guys, I'm working on this vehicle illustration based on Dhruv Chakkamadam Artwork , Would love to hear your feedback and thoughts Polycount is 70000 polygons
The last weeks were a little bit hard for me. I looked for some work which will help me to harness my skills further but unfortunately there are not many open trainee or internship positions in this area in Europe, so I lost a little bit faith in my dreams. Neitherless thanks to my girlfriend who supports me a lot I…
Hello guys, I made this futuristic vehicle based on a concept by Tobias Frank as a practice to introduce myself to PBR texturing and to help me get back into 3d after being away from it for over a year. Marmoset viewer here.
Hey guys, Last 4-5 months I have been specialising myself in vehicle concepting/design. ZBrush, Keyshot, Photoshop. These are the final images. Feedback is very welcome!
Hello.! I'm looking for Freelance work. My specialty is hard surface for weapon , vehicle and props. Portfolio: http://inthecave.maru.net Email: zeorous@naver.com
Hey guys! I would Like to share with you some of my WoT vehicles. The pipline is quite simple, I use 3D Max, Maya, ZBrush, Photoshop, Quixel, 3D Coat. Hope you like it!