Thanks very much for feedbacks ! I like my red wood tiles, but it seems that they look strange ahah. I will probably go for a more natural wood not painted if it is better. Regarding the vegetation on the roof I was following some ref like this ones :…
I wanted to share one of my vegetable shake recipes with you guys [ame=" https://www.youtube.com/watch?v=nd6LVtbfqlA"]Vegetable Shake for health and weight loss - YouTube[/ame] so I did
Would it be possible to see some vegetation breakdowns as well? If something really stands out in ryse i would say its the vegetation!! And thanks for the "tutorials" so far, really intresting and inspiring! Thanks for sharing!!
Another question, since my character wil be wrapping and curving itself around a large rock with lots of vegetation can I consider the rock itself to be part of the character polygon limit? (vegetation will be part of the pedestal limit ofc)
Having recently watched the excellent talk at Gnomon by some
Naughty Dog environment artists (in this case I’m referring to Anthony Vaccaro’s
portion of the talk), I’m aiming to observe the ingame environment through the
same lens of large/medium/small shapes (or 'layer cake') to see if there is a ‘gradation of
detail’…
Thanks. Today my upload is a progress shot of me making a bush/shrub of some sort. I have been in fact remaking, changing my mind, and learning as I have gone on throughout this project. One of the main reasons I chose this idea was to work on my skills with a more organic environment. I see myself as more of a hard…
well yes, as is also the vegetation grass, but other vegetation types are for example painted , it really depends what comes out best , the palm trees in crysis 1 where most probably handpainted while ther trunk was photosourced and reworked .
Silver is right about the symmetry. But I can't tell if you have vegetation set up yet or if the terrain is just green in the parts where there will be vegetation. Because I think once that is added it will help break things up a bit as well.
@yashar98 looking great, keep it up! I know the struggle of loosing steam over the course of a project all too well. Personally these measures help me to counter that: - Breaking down the design into repeating elements beforehand. Sure, this might make it look less unique than the concept, but reusing meshes and textures…
whats your tri count so far? in the CE3 docs they give recommended budgets for vegetation: http://freesdk.crydev.net/display/SDKDOC3/Vegetation+Budgets I think the pine needle cards are too heavy, and the tree trunk could probably be 8 sided cylinder.