Hey guys I'm finally out of uni and looking for work so I have decided start up a few projects to help add to my portfolio. Here are a couple of renders of the high-poly M4 stock I've been working on, only have 1 or 2 small tweaks to sort out and then onto the main body.
Hi! What does the mesh shading of the lowpoly look like? Is it the same on all parts using the same texture? Are the stacked shells oriented in the same direction? I would expect the final shading (normal map applied) to look off for each part that's reusing texture but that has mesh shading that's different than the part…
Kosh3D, thank you so much for the feedback! I knew the gamedev industry is going through a crisis right now, but I honestly thought I could still land something at a junior or maybe early mid level. Unfortunately, I didn’t really have many people around me in the industry to give me proper feedback, and a lot of people I…
Can't figure this out. No matter what I do I can not get 3Do to unstuck from a previous iteration. I have tried to force update, close Suite open it, re-import meshes. Still it is stuck on an earlier version.
Hey guys, for those of you poker freaks out there, someone was nice enough to make a planet site for our game, STACKED. There are some new screenshots up there, including an in-game shot of Daniel Negreanu (made by pcount's very own BoBo!). http://www.planetstacked.com
Maya has a history stack that can't be reordered. You are pretty much forced to work very linearly. Going back down the stack and making changes can be a dicey operation with horrific consequences farther up the stack. I think most people collapse the history and just muscle through with poly wrangling when they could be…
you tried ticking that right? Ah, you did basically you want to eliminate as many variables as possible - if you stick a constant 1.0 into Landscape Grass and it generates grass then you know the issue lies in one of your masks. if it does not generate grass then you know something more sinister is wrong. fwiw..…