Here is my blockout in Maya. I’m going to take it into ZBrush and refine it further. My plan is to only do retopology on the more prominent pieces, such as the side decorations and the middle section, and bake the rest to keep the polycount as low as possible, because right now it’s far too high, as you guys can see. I…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
Hello, I have element i have creating in Maya 2017 and at one point i decided to take it to zbrush. But now in zbrush i see my element has norals on one side but when i look at other side i see thro the model due the fact that normals are on other side. How to make morel 2 sided?
Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.com Discord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
Thanks guys i appreciate the feedback! Tumerboy yup the RPG feels a little weak overall looking at it now, il give texturing and the rocket a little more time. :) NEW PIECE: The MP-446 'Viking' pistol is a recent development of the Izhevsk Mechanical Plant (IzhMech, also known in the West by its trademark 'Baikal'). The…
I'm pretty sure most of us here are doing side/personal projects while they work full time at a certain studio. I was wondering if some people could share what the policy of their current job is on commercial side-projects, like iPhone games. Do most companies prohibit projects that you want to publish on the App Store…
Hi! I recorded a short video showing how I have my Loop Slice tool set up. I have this same hotkey system for multiple tools, and it works great! Strangely, there are two lists of tools to select from (I'm not sure why the difference), but you'll want to select Loop Slice from the second set of tools. And why Shift + Q/W/E…
I'll give some context -- Working on a mobile game, modelling some teeth for a dinosaur. We'll see the through the mouth and see the back-sides of the teeth. I'm thinking I'll use a double-sided shader, but I could also model the back-sides more simply than the front. Could anyone give me some direction on the best course…
Hey guys, Im new to making video game characters and have had a question about clothing for a while now. I'm making cloth pieces with collars and I wanted to know if for the thickness of the collar is it generally just single sided with a really good normal map or is it double sided? The shirts are to be designed to be…