Not sure if I follow %100...but you're using edit poly below the turbosmooth modifier right? If so you could just collapse to that modifier and keep turbosmooth in the stack (right click menu).
Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…
Takes a long time for stuff to load, but its well worth the wait. Great stuff and thanks for posting it! right-click, save right-click, save right-click, save
Just to add the one on the left is smaller in circumference to the one on the right, any tips on how i can remedy the pinching? at this point i am thinking of starting the columns again from scratch :|
Hi all , Right now I am working on a church model and I really need help with handpaihted textures. The textures don't look right at this moment. And I was wondering if you guys could give a hint or two. This Is what I have right now. And this are the textures. Th
WoW causes the right click in Maya to go away?!? This is a joke, right? ...You are breaking my heart. I've never had the right click in Maya6 PLE work right. My husband will be grinning like a fool to hear that I will have to remove WoW to work on Maya.
Been working on a hardsurface model for my portfolio, a Norton 16H motorbike. Right now just trying to get all the pieces in place and to the right scale.
I am a Zbrush beginner. I was trying to make a fish like the one in the picture, but I can't seem to get it right. Can you guys make this fish? I made an 8 minute video of me making it. I would be happy if you could give me feedback on it. https://youtu.be/u0UtEH-gQ5U