This started out as small project while at work and turned into a portfolio project. I whent for the Classic Space marine Blood Ravens Bolter and tried to achieve a more whether battle - worn look. So far this is a Work in Progress and any feedback is welcome.
As i said, poopipe, i am not a skinning expert. i thank you VERY MUCH for mentioned Skin Morph modifier: i didnt know about it, read 3dsmax help about, went search some tutorial and found this modifier is great!Didnt know 3dsmax has this tool (i really missed it for a long time): thanks. For those ones dont are…
Over the last two months, I was working on this Warhammer 40k Plague Marine bust to become more comfortable with collectible and miniature sculpting. Building all these layers of details and digging deeper into the Warhammer lore was a huge fun. Currently, I'm working on the printable version so stay tuned.
Been using this little prog for a while now, definatley the most useful timer you will ever come across. http://www.marxio-tools.net/en/marxio-timer.php lets you do stuff like open or close software at certain times, play noises if things happen, ect. Anyways, just thought i would post it incase anyone finds it as useful…
Hi everyone, long time no post... still intimidated I guess. This is the hi poly for a marine in a game I'm working on. It's final for the most part, but I would still love to hear thoughts and suggestions so that I might apply it to future work. Thanks Ben Eoff
Hi everyone, This is work in progress of some heavy armor for space marines. I'm making this 3d model for my own game project: http://universumwar.com/ It will be used in the game and animated scenes. As always critique, advices and comments are welcome!
Space Marine Codex, page 5: "They are Mankind's foremost defense against a dark and brooding galaxy, and the beneficent Emperor's greatest gift to his people. They are the Space Marines, the Angels of Death, and they know no fear."
Hi, Do you know guys how can i achieve "Heightmap as normal map" with the new layer system Inside mari 2.0. With Mari 1.5 'Heightmap as normal map" was a Shader module allowing users to paint directly a normal map with black and white that were than transformed as normal map shapes at baking. Can't find a way to that…
A marine character I have been working on. Its about 75% done. I still want to add more detail and more armor to the body. I also am going to create a helmet as well. Uploaded with ImageShack.us Also check out more details about this character model and some of my other work... And im new to this forum HELLO!…
So, for some reason, Polycount is picking on the new guy, and doesn't give me the option to attatch the high rez image. Oh well. My high poly space marine chainsword asset for a class. Comments and constructive crits are, of course, welcomed.