:) I need some crits, what do you lot think? Am working on some more stuff for my portfolio. SA80 LATEST PROGRESS... i got lots of references now. Just a case of getting stuck into it. This is after a some more work yesterday. My original WIPs:
@Tom_Axler The time frame is there to provide that structure that can be useful when simply trying to overcome the choice paralysis of where to start that's so easy to get into. In the end though, reaching the finish line is the most important part and I'm grateful that both you and @LeonDreiling kept at it. Just finishing…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
Hello everyone! We're a team at an art school making a min-UDK game! It'll essentially be a modified TDM, but we will have custom weapons, characters, environment, and animations. We decided here would be a great place to collect all our progress work, and to get feedback from the awesome Polycount community. This is just…
Edit: Updated service packs. When I open my Maya file I get an error message followed by a blank scene. Can't see anything in the outliner. Anyone know the problem? file -f -new; // Warning: file: C:/Program Files/Autodesk/Maya2018/scripts/startup/rememberViewportSettings.mel line 29: Active stereo does not work with Aero…
What would be the best way to create spline lines around an object. Having them snap to the surface as they are created and be able to rotate around the model while still creating splines and not exiting out of line mode. It seems that as I draw the lines around the object, it exits out of line mode when I have to rotate…
Hello guys, I am having a little problem here that I have been trying to solve for a while and nothing is fixing it. I made a quick low poly mesh with Zrmesher and exported that and the high poly to max for baking. Normal map bakes perfect but when I get to the height/displacement map there are lines on the map as if my…
I don't think you are baking AO from a highpoly model. Those subtle line of shades are there because of your model's geometry. (You must be using lowpoly to render it) Every software could end up like this if you just bake directly from lowpoly model. Update: You might be able to get rid of the subtle lines if you make…
I love my tablet, but it seems that since you're placing pixels, smooth lines are hard to come by. I've seen people with basic concept ideas and they have such amazing smooth lines and I have no clue how they do it, my lines come out all herky jerky even though my hand for the most part is still. I can draw smooth lines on…
Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…