If you had a apprenticeship it means that you at least have some potential and you should always remember that. You do live and die by your portfolio quality so that is king. Like you said just keep working and improving it and finding cool projects that you can help support because it not only gives you experience for…
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…
You can have high level of quality without baking. There is no always need for baking. There is a thread about this somewhere here btw. I see this "no hp no baking workflow" in a few new games, especially in racing games. The reason for doing this is that they already have enough polygons on their cars to get good shading…
Hey I recently bought the Marmoset 5 but I noticed that the drag and drop issue is not improved yet Every time I start a new bake, I want to drag and drop a mesh into the HIGH and LOW folders of the bake. However Marmoset always just adds the mesh to the bottom of the scene, which is frustrating, It would be so much…
Hi everyone!! This week I’ve been working on a solid blockout of the backpack to get the hard-surface parts right and establish a good foundation for the more organic parts. That way, I can transfer them to ZBrush confident that the proportions are correct. There’s still work to be done in ZBrush, but here’s a sneak peek…
Getting back to what Spiffy asked initially, if you don't have relatives in the country you're trying to get into or a degree (I've heard it's been bumped up to a Masters now), you're not going to have much fun trying to get hold of a work visa, no matter how pretty your portfolio is. Your best bet is probably throwing…
Hello PC, Lately I have been getting into particle and FX art, I have been using cascade in UE4 to make simple smoke and fire particles but im looking to take my FX art to the next level for next gen games. Do you guys have any tutorials or tips on how to get better at FX art. Im still a little confused on the GPU and CPU…
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
I see what your saying, but disagree with most of it. Your not taking into account something that matters a lot to employers: interest. They're going to take into account how much you like doing the things your going to be hired for and they often ask you outright during the interview what is it you like to do. I know this…