Boleans in either maya or zrbush are the best solutions for that kind of thing. Meshes like that will always be static so no need to drive yourself crazy with topology...
here's a bolean kit for maya that could help you with that....
The middle part of this seems to be exactly what you want.
Better to do that stuff with topo if you can afford it - zbrush booleans are nice but very much an all-or-nothing workflow, it's a bit wasteful to go to zbrush just to do a single part like this one.
The middle part of this seems to be exactly what you want.
Better to do that stuff with topo if you can afford it - zbrush booleans are nice but very much an all-or-nothing workflow, it's a bit wasteful to go to zbrush just to do a single part like this one.
Yea true.... but I gave a link and recommendation with consideration to Maya, and and a maya plug in... but that is a great example... but whats that like 2500-tris for a bolt? Ktools would be faster and more optimized way to go though....
Its true that bolts are about 1k each but thats why you bake them. In your particular example this can be your high poly, and a simple cylinder as your low poly
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Boleans in either maya or zrbush are the best solutions for that kind of thing. Meshes like that will always be static so no need to drive yourself crazy with topology...
here's a bolean kit for maya that could help you with that....
Ktools.... https://gumroad.com/d/975668f7600abeee5aeb94ee3eef8bee
hope this was helpful
The middle part of this seems to be exactly what you want.
Better to do that stuff with topo if you can afford it - zbrush booleans are nice but very much an all-or-nothing workflow, it's a bit wasteful to go to zbrush just to do a single part like this one.
cheers
fhurtubise
thank you for the explanation will try it out