So, i have a problem. If in short: I bake floaters on low poly mesh (picture 1). I have skewing ( picture 2), so I fix it with Skew Paint in Marmoset (very nice feature). As a result - skewing is gone ( pictures 3,4). So the normal map is good now. Then i bake AO and have very visible floater's borders baked onto my mesh.…
Hi. In every version before 2019.3 this line of script is working: on _rollout resized size do ( print ( size as string) ) when I resize vertically rollout floater window I got point2 value with current height. In Max 2019.3 this event is not triggering at all. I have read the docs and this event is present in very first…
Hi, I've been looking at good techniques for high poly renders and came across this thread http://www.polycount.com/forum/showthread.php?t=60887 I've managed to recreate the shader by nrek where he's combined the mental ray AO map and shellac shader as shown here My problem is that the AO pass that is rendering with it, is…
Saw this on the WAYWO thread :) Really nice job. The Marmoset renders and the high-poly are awesome. Was there any ZBrush involved or was it strictly polygonal modeling and floaters?
Tiling textures for most of the building, and it looks like a blend layer on the roof for the moss. Decals, or floaters, are probably the easiest way to do the corner pieces.