Changelog: Extrude Along Path is updated to version 1.1. - Now the extruded faces can be separated as an element of the selected object. In this case you can choose to cap or not the start holes, remaining after the extrusion. - You can use "Cap End: to cap or not the end faces.
Edit: updated because Logic Error is embarrasing and the "then don't do that" fix was getting old. version 2.0.5 download <-- multiple bug fixes: the userSetup.mel code to re-establish shelfButton popUp menus failed if the tablayout was not visible. ( the `lsUI` control search would fail ) multiple fixes for multiple…
First off, I want to thank everyone who has been commenting on my work and progress both in the WAYWO thread and though PMs and even reaching out on their own to me to make comments and feedback. I really appreciate it, and am actually really surprised to see the community helping in this way, so thanks again! @vendetti…
if you are using PolyExtrude that isnt possible since PolyExtrude is just a script that runs either polyExtrudeEdge, polyExtrudeFacet, or polyExtrudeVertex based on your selection type. put say you wanted to do a face extrusion with only 1 division you could do this. btn01 = cmds.button(l='Extrude Face', w=203, c=lambda…
Did you re-unwrap the sides after you added the extrusions? I agree with cupsster I think think you fubar'ed the UV's when you did the extrusions. Normally if I've already unwrapped an object, I add loops and then move the geometry into place instead of extruding because it typically makes a mess of the UV's and you have…
I removed the inward extrusion on the gun as suggested so its just a flat cap on front. However, this is creating a new problem. For whatever reason the inward extrude isnt registering with either the normal or AO map. For instance, the inward extrusion for the barrel of the gun just becomes a flat grey. It should at least…
gir: tip: If you're going to try and edge extrusion method, block out most of the character first. Don't be worried if you can't connect an edge to somewhere else on the geometry right away. I edge extrude 99% of the time and almost always, as I'm modeling, I have holes in my geometry. Get the figure in there first. Block…
I'd love a "component selection node" so that the next operation uses that selection. Something like houdini named groups would be super but no need to go that far. Eg: make a cylinder and extrude the caps, now go back in history and increase the axis subdivisions, the extuded faces will now be in the length instead of the…