So I setup a 1k texture to have the texel for 1 meter, but if i apply a texture it looks repetitive, not sure if it is the texture or what. I played with some ideas, like a second uv channel and thought of even vertex colors for blending other textures in but the polygons are quite low. I am not sure if that is right way.…
I stopped to use MAx for rendering anything long ago so my memory is a bit in fog about it but my guess you should be able to render uv or just normal AOV whatever MAx calls it nowadays . I mean you render the normals AOV before deacals then normal AOV of decals only and then composite it back together in 2d compositor .…
Here's my first update! Originally I was planning on trying one of the props, but since this stylised scene is made of simple repetitive shapes and textures I decided I could bash it out pretty quickly. So far I've blocked out the scene using Maya and Unreal Engine, and added some base materials and lighting. It was…
Making more progress! Started adding decals to the different areas and working on some buildings for the far background, loving how this is looking so far
Hey guys. i thought I'd post a link to my first video tutorial. I will probably make more in the future with audio and more pizazz! http://www.vimeo.com/4448315
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…
Hi Guys, just a question. Whats the best way to paint over Foliage? I mean over my Low Poly Grass. How is the Grass made in Rocket League? I mean all the White Lines on the Grass, the Pattern, the Orange and Blue Stripes and so on... Is there a good tutorial for? Thanks, Gazu