mikebart- the bricks look pretty good with the normal maps, but have you ever thought about using tiling textures? You'd easily be able to get away with a 512 prick pattern, and a 512 with the specialty brick patterns tiling horizontally. Just seems like a really big waste at the level of detail you've got so far.…
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Wood texture looks good though a drop of other color here and there should make it look better.As for the bricks,the highlights and the worn out edges of the brick looks a bit intense and to me it looks like it is wrapped in plastic or something.Toning them down should do the trick. I also like how you exaggerated the…
i know it to be faster 95% of the time(for me) when you have to match a photographic diffuse. I hate to have to repeat this but do not assume you allways handpaint from scratch. Can you honestly say that sculpting a brick wall to match a photo ( like this one…
The tiles do look a lot better, are you going to rough them up a bit? Having every brick separate would be nice but the cornerstones need it most as they're pinching where they butt up to each other which won't bake down nice. The base ,in my opinion, needs the bricks at differing depths as the silhouette looks really flat…
Coming to UE5 from UE4 and have a few questions regarding modular sets and nanite. If I have an exterior building wall set that is going to be brick, is it better to use a height map to displace the mesh in ZBrush/Blender, then use nanite on those modular pieces? Assuming it would be a bit more work to get the modular…