Thanks for the feedback! Do you think the main issue is the quality of the portfolio pieces, or the overall amount? And if it’s more about quantity, what would you say is a solid number of pieces to have?
If you press the spacebar on the 2d preview in designer it shows you the tiling. In this case the material simply doesn't tile well and you're not going to be able to fix that properly with sneaky shader tricks etc. Particularly on something so structured. Making interesting textures that tile well takes a huge amount of…
Some times when I scale a face up to a certain amount, I would like so scale another similar face up to the exact same amount. I thought I could do this with Maya's Repeat command, but it does not seem to be the case I am finding myself needing to do this because attempting to select all the face that I need to scale up to…
I don't know about topogun settings, but the wacom driver for some operational systems has a minimum pressure setting. The pen click isn't considered valid until you apply that amount of pressure, and if set too high that's quite noticeable in some tools. It's worth taking a look.
Unreal doesn't use simplygon - you can plug it in but the default is just a rudimentary (shite) decimator ok so.. this is a gross oversimplification but hopefully gets the point across The primary function of LODs is to reduce the amount of stuff on screen that your machine has to process so that it can draw frames more…
An ex-Brawl2 project I didn't get to complete within the competition time frame + added extension hence opening this thread because amount of effort for me at least working on such a very complex asset and which also remains my primary goal too finally wrap it up along with sharing some progress, as well.
i did this primarily because I'm going to need it at work on monday but it's a neat enough trick that it's worth sharing here generally speaking I don't do a lot with fx-maps. most things can be done better in pixel processors if you apply enough maths but in this instance I will need to take advantage of their inherent…
Hi, i'm currently following Eugene Petrov's game ready pistol tutorial and it has been going pretty smoothly up until this point where i have so much of this issue where once I bake the high to low there's a lot of black outlines. I believe this is because the high is getting to far from my low poly and so the shading…
Ysalex, You know I respect you as an artist I have said it on these forums in one way or another a few times now. Also, I put two and two together and I figured you had a young child and that was the source of your distraction, I totally get it. Did you start the clock the second you entered the room? At what point did the…