Hello i would like to share with you my lates project. i finished viking house inspired by real viking house in trelleborg, Denmark. I made building with simple meshes and for the first time i tried and used trim sheets. Then i made bigger props as tables , chairs , fireplace and so on and i finished it with small props as…
List of changes: - made three textures; tiled brick texture, texture with unique details like windows and door and trim texture Screenshots: Trims Brick wall Door and windows Description of progress: My workflow with these three textures had been roughly the same as previously. The trim textures will be used to create more…
Some great concepts! I really dig the stylized environment piece. Here is my blockout. I used fspy to match the perspective in Blender. Next step is to plan out my trims. Not sure how I'm going to tackle the muddy dirty ground yet. Tips are appreciated! Good luck everyone!
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
Hey iam717. I tried in the beginning. It's a tough sell to bring anyone experienced onboard. I have $0 to spend on salaries No publisher No history of ever launching my own game solo If someone came to me with this pitch I would say "NO THANKS". The game is almost done, by the time it's released it would mean I have spent…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
Thanks a lot for the detailed feedback, I really appreciate it. @Peyd3d =) You’re absolutely right about the shading issues. I’ve gone over the meshes several times and addressed a number of those areas already. Some of the round and beveled assets were causing issues, so I’ve increased the geometry there to improve the…
Hi guys, This is my second trial with hard surface modeling but the first to make from modeling to rendering... a lot of geometry and calculations but it was fun... please let me know what you think Reference image from: https://www.autorimshop.com/acura-tl-2009-19-wheel-rim-71788.html Modelled in 3ds Max, UVs in RizomUV,…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…