Whats wrong with talking about greentooth head thing for Halloween while pillow talks of boobs and cleavage? Both of these topics can be legit you know?
That's the case at many companies, not just games. The real agreement is that if you don't talk shit on them then they won't talk shit on you come reference time.
He's not really talking about the art. He's talking about how he was frequently disconnecting in that area and had to run through that room repeatedly. It's a satire.
[ QUOTE ] Awesome. I advise you to eat more fibre, go jogging for 20 minutes every morning, and talk to more people in Real Life (tm). [/ QUOTE ] Make that 30 minutes and not only talk to more people in RL but stop talking to people via the internets, period.
Bump for promoting my own channel ! http://www.twitch.tv/froyok I'm doing a lot of stuff : characters, programming, env Art and playing some games. For the moment I'm talking in French but if I see someone on my chat talking another language I will try to talk in English. :)
Oh snap this is cool. its an extension that you add to firefox. and then, you can talk to lots of ppl on diferent websites. http://www.yakalike.com/ test it out. and then come to the forumm and turn it on in this site. we can talk almost realtime
This thread talks about why some of us do not decimate and a solution for the ones that did decimate, the pxgeek post smoothing option comment. So you'll just have to smooth the exported decimated mesh causing this issue for you and all should be fine, it not post results. The lazy and probably shouldn't be used solution…
Assuming you're talking about Unreal - Same principle applies, but you'd multiply your vert color with a new texture map that has that kind of noise pattern. You may need to pass the result through a power node to increase contrast.