It's an interesting idea and the model is coming together nicely. I can see some super serious design flaws tho if we assume this thing is supposed to work in the real world. - Where does the crew enter? i see no doors - where does the driver sit? There is no room for him because of the dual tracks and the 4x4 drivetrain…
Hello All, I have a noob question! Seem to have turned something on my selection as now I can only select the vertex or edges that are facing the camera and I can't select the ones behind. I neat trick, if i could figure out how to turn it off and on ... I'm using 3DsMax 2010. I have tried googling it but I can't find…
I was just telling someone how I'd like to walk across the US before my next job. I love walking, walk everywhere. Actually I'd like to find someone to walk across the US with, and talk about stuff. 25km a day is nothing, I think you'll do this in much less than 4 months. 2.2 km per mile (sorry going to deal with miles):…
Trying to get something going for making a tree. The branch part was simple... done in less than 20 min. The problem I have now is knowing where to place the 2d plane and how to get the best look. I know placing more = more tree like, but the more planes I place the more polygons I have to generated and in doing that the…
Hartland Tales, an MMORPG 6 months in development, is seeking 3d weapon artists and texture artists, as well as graphic designers. We are a highly organized team consisting of 20+ developers ranging from programmers to level designers utilizing Google Drive and Trello for content management, and tasks. Some of our most…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
And here is a free video tutorial on creating a UV Channel for it in Max ;) even if you are not using max you should still watch it because he talks about things you should keep in mind while creating a uv channel for one. http://www.3dmotive.com/product-udk-lightmaps
I made this in 2 days and a half. Made sort of an animation jam weekend. Modelled in Zbrush, retopo and UV's in Maya, For Pattern on the helm I used VDM brushes that I make as a practice every day here and now. Maps baked in various software mostly Substance Painter and Xnormals. Redshift as the main render.…