Interestingly a recommendation he'd given a coworker on linkedin didn't seem to follow that writing style, so not entirely sure what was going on with him on this site. I am just really curious about how he finds his new work environment given his experiences in the polycount community.
AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.
Personally I still check out the forum from time to time, I owe it (you all) and its wiki a lot. It's sad to see it right now though, I think it represents the decaying state of the industry. I hope we get to see better days again, this place makes me appreciate having a sense of community around 3D art. Seeing this thread…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
In the spirit of Halloween I decided to tackle the Sleepy Hollow tree. t's been a while since I do something organic so it should be fun and challenging. Right now close to finishing the silhouette then detailing. Cheers!
Hi everybody! I just started this goblin/orc type fellow and I plan to make him mid-poly ranged. Any help or suggestions with the poly flow or muscle structure would be greatly appreciated. Right now it stands at about 1200 tris. EDIT: I just noticed the eye was still in there, I'm probably going to replace it with a bit…
What's the troll with the legs? Fellow fellow legs - especially feet- look inverted, then your whole design fail to convince me, because I can only see that personally.
I started working on a hollow knight fan art. I realy want to nail down the mood, feel and composition of the top left image. so far I did a both characters sculpts and started the texture on one of them. I kind of want it to be PBR with outlines but i might experiment with different shaders in marmoset toolbag.