Nice job! End result has really nice texturing work. The wireframe could use a significant amount of optimization I think. Usually for a game asset like this, you would want to have the edge flow match the design details, rather than being an evenly distributed quad grid. Curious how low you could go, and still preserve…
Hello ! :) I'm trying to get the Camera's name of an active View ( like "persp" or "Camera5" ). string $activeView = `getPanel -withFocus`; string $camName = `modelPanel -q -cam $activeView`; print $camName; So far, it works well. But I would like to detect if the focused panel have a working camera, and if not, get the…
Here is a bit of an explanation about how you would do the hard blend with the vertex colors. There are other techniques as well, but their one is likely this. I mentioned that "if" thing, that gives you the fully hard alpha, so its actually very simple. This is what your if would do: A= height A B= height B A>B = 0 A>=B =…
thats a very clean topology tho, alway nice to see clean stuff, also can i ask for some tips for the tosol retopology, my plan was to follow the actual human topology for this tosol. im starting out at the hand first cuz i dont want to blow my brain out with the tosol. i did the head retopology tho, its very messy but with…
This seems to be happening to polycounters alot this week :P A good studio doesn't have to worry about locking in a candidate cuz their offer sells itself. I was offered a job in vancoubver (company A) last year in April. I accepted the offer and then; while on vacation I was offered an interview here in California…
I'm on Maya 2022.1, and the MtoA Arnold Integration. I was working in the hypershade window and toggling between Arnold and the other rendering engines, and I got an error: // Warning: [gpu] device 1 is out of range // I did a google search to figure out what it means but there are no results with that specific error. I…
WTB: Substance Painter / Substance Designer Perpetual Commercial License (EU) We are looking to acquire a legitimate perpetual commercial license for Substance Painter and/or Substance Designer (preferably 2020-era Allegorithmic or early Adobe perpetual releases). We are specifically interested in Pro/commercial licenses…