Hello everyone! Here's my final submission for the level art environment challenge. All done in Unity, 3dsmax, zbrush, Substance Painter and designer. High Res Renderings: https://www.artstation.com/artwork/lBOGk Challenge submission with all the WIP's:…
[ame]http://www.youtube.com/watch?v=JSRtYpNRoN0[/ame] Official Website: http://www.elderscrolls.com HD Teaser: http://www.gametrailers.com/video/vga-10-tba-game-2/708369 Facebook: http://www.facebook.com/TheElderScrolls Game Informer Cover:…
I seem to see a lot more continuous meshes (B) rather than multiple element designs (A.) Is there reason to the madness? As far as I can see as long as the texture is mapped correctly, (A) would use less polygons and be preferable to (B.) Which should be used in a portfolio? (Yes this is for my port, I'll be sure to pimp…