if you look at the screenshots he has written AK-Paint job on the image, so it is another way of saying he did the shader, which is true : ), aswell as 95% of the models that made it in-game.
I'm at around 95% completion of this, I'm so proud of where its at. It was a long time coming.I just need to swap out a few materials and add one or two things and then It'll be complete.
you da man rooster! 95 compatibility did it, that is totally weird since it runs fine on my desktop computer which is running XP as well. If it works, that's all I care about!
Agreed. Concept artists in game development work 95% or more in 2D. An overview of the typical studio's needs for a game concept artist. http://wiki.polycount.com/wiki/PortfolioContents#Concept_Artist
Fabric 95% done. Just some finishing touches on the larger drape and I can move on to skin Some more screenshots meanwhile @Pav3d @Tits Thank you guys so much! :D
I've adjusted the brush sensitivity in preferences fairly low to get the feel I like. I've been using it for about 2 years in a production environment and do about 95% of my painting inside it.
I graduated in scientific illustration in 1996 (or it might have been '97), not sure now. I did an animation of a flower for one of my final projects, but win 95 crashed as the moderator was coming round:)
Saying that Microsoft and Sony intentionally made their devkits mutually exclusive is like saying Ford intentionally designed the 2011 Mustang so you couldn't use a transmission from a 95 Carrera. Just... huh?
a way to make the tattoos feel less like marker is make them blueish gray, in real life they are never black, and then maybe knock the opacity down to about 95-90%