[ QUOTE ] Raising game prices reduces the sales and may end up making less money. Maybe Sony expects you to put like 50% of your game onto their download service so people pay 60$ at retail, get only half a game and have to buy levels at a few bucks a piece after that. [/ QUOTE ] I certainly would have to think very hard…
Here's more 30 second poses and eye studies, some hand studies from life. Also tried some 60 second poses. For some reason my 60s poses look just like 30s ones even though I have twice the time to draw. These are all the studies I did earlier this week. I'm trying to clear them out of the way so I can post the most recent…
Ha! "Virtual Sweatshops" That's great stuff, Though I'm not sure if I would be unhappy workinh at one. I was just in a conversation about this sorta thing the other day, because people are now selling WoW chars on ebay, someone was selling a level 60 character and asking $500 for it. Though I think someone did the math,…
Your wish is my command! Favela #01 Favela Scene fully procedural. Same tool, different settings. This scene features over 60 buildings and runs at 60+ fps. What do you think? I started with learning the basics from Rohan Dalvi (procedural modeling, the one with the bus) and then did some Anastasia Opara. That's basically…
Update#5 I have completed the retopology and UV mapping for the clothing. Although this is a game asset, I want to ensure it has a high level of detail for close-up shots. Therefore, I decided to maintain slightly denser geometry and increase the texel density to about 25 px/cm. I am currently deliberating between two…
Hi guys, having an issue here... For some reason, when changing brush size in zbrush it keeps constantly snapping the size of the brush by 60 pixels. sometimes when i just want to drop the size by like maybe 20 or so it keeps snapping 60-70pixels and i have to bring it down again. sometimes when i move it so little it does…
it's typical for brand new stuff. playstation 2 games were at insane price levels when it was fresh and hip, too. just wait until the "hype" is over. there's nothing worth the purchase on that box right now anyway. plus: got yourself a HDTV yet? 50 - 60 DM in the late nineties must have applied to older and/or unpopular…
Recorded the sculpt and I'm testing out making the video 60fps. It's not recorded at 60fps, just converted, so there are some artifacting in the video. Edit: Turns out you have to watch it on youtube to enable the 60fps option. [ame=" https://www.youtube.com/watch?v=khRoF17dXtw"]Skelly Sculpt - 60 fps test - YouTube[/ame]…
just as a little run through of imaginary numbers. 105 (minutes) X 60 (seconds) X 24 (frames/second) = 151200 frames * 1 (really optimistic minute per frame) * 6 (layers per frame, also really optimistic) = 907200 minutes of rendering / 60 (minutes to hours) / 24 (hours to days) = 630 days of rendering time (on one PC) if…
Hi, Brice: I know that problem. The current walkaround is to disable your vsync in display drivers. You need to set it to "force off". If you have a display adapter with a fixed refresh rate (ie 60 hz). Then maya window thread will grab 95% of frames from those 60 leaving just couple to pico. When you disable the vsync…