I want to see what everyone here thinks of this and what I can do to improve it. Important note is I was to keep this under 500 polygons. Polycount: 492 tri Texture 512x512
As practice I tried to make a hammer 422 tris 512 diffuse,normal,spec power I'm aware my scale is off and the specular map isn't the greatest. C&C welcome though.
Here is sword I made in Blender. http://www.youtube.com/watch?v=vu99XtQsRek&feature=youtu.be Is it right way to render handpainted low poly things shadeless? Tris: 132 Textures: 512x512 diffuse
Free shadows are supposedly coming in Unity 4.2, along with free mobile platforms. It sounds like the Unity folks are erasing many of the lines between Free and Pro.