I'll check out Spotlight ASAP. This is how low I can go for the topology for now. On the body, structure of Power Girl's body (the new one) is based off of the women at 5'11", with a wider chest of the woman in the second link bellow. The ribcage and torso area is based of the picture in the third link. I made some…
@mLichy Is it possible that Turbotools is somehow able to screw up your whole Windows? I installed it, closed Max and wanted to reopen it. However I got a license error 41. Our admin made some more investigation and found out that the whole Windows is screwed up. Like the search functions does not work properly anymore and…
Day 41: Last week I spent most of the time exploring more about creating CG nature, mostly working on creating Grass using particles, Trees using Blender modular add-on, Procedural rocks & rock generators. Also updated PS to have symmetry tool, it's so cool. To Do: Substance Painter Introduction. Note: Prepared kind of…
kinetichaze > gauss > vrav I assume it has a sort of low gait, being so topheavy... she's just standing it up to get a look around. [22:39] Vrv: Not really sure what's in the forearms, actually [22:39] Vrv: Was thinking maybe some sort of plasma... wave [22:40] Vrv: Like, the forearm/claw gets engulfed in a sort of blue…
The wood seems very saturated for an old cannon. And the edges could use some wear&tear. I'd add some dirt to the texture as well. Also consider the age of your cannon. The one you saw is probably very old and has spent many years exposed to the elements. A newer cannon will have shinier, smoother metal. If you're going…
agree with lxenonl, this item is briefly touched on in Eat 3d's Introduction to Cryengine Vol. 3 video tutorial, chapter 41 (I just watched it today). Put your gloss map is in your specular map's alpha channel Enable PerPixel Specular Shinines tickbox* in the Shader Generation Params of your material. * It is really…
This is the Topic for my submission of the "AWP | The Intruder"! Steps to design the AWP: 1. Collecting Ideas - Inspiration for the base texture: source: http://i45.tinypic.com/1g5de0.jpg - Inspiration for the spaceship: https://www.youtube.com/watch?v=41-oPLyPZ58 - Inspiration for the space station:…
Hello everyone, As I said in my portfolio thread, much of my character texture content on my site is pretty outdated. After the announcement of Red Orchestra: Ostfront 41-45, I'm pleased to show some of my texture work for the German and Russian infantryman models we currently have on our site. The models were created by…
The problem is that its not meaningless. 1000+ hours no matter what programming level would be 41 straight 24 hour days. Or 125 8-hour days. Its not meaningless as a measure of committment. As it turns out, it was done by our lead coder who has 15+ years of commercial application development experience. Im used to all this…
casey, you need to edit some parameters if you plan on running a server on the same PC you're playing. This is for Beta 2, but it covers the procedure to specify a different folder for the server configuration: http://www.burial-grounds.com/quakewars/e107_plugins/content/content.php?content.41 And yeah, my thoughts on the…