Hey thanks for the replies so far guys. I tried re-working the edges a bit. Specifically, which edges would you subtract or move? Do you think I should get rid of the head altogether and re-do it with more detail or just edit the one I have now? Also, in order to add his clothing, would you edit or extrude the exisiting…
Like this; http://www.thiagoklafke.com/modularenvironments.html https://www.3dmotive.com/f101001 http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28%5CbCategoryEnvironment%5Cb%29
This information is available here; http://wiki.polycount.com/CategoryEnvironmentModeling?highlight=%28%5CbCategoryEnvironment%5Cb%29 You gotta look for it, but it's in a logical place
I know I only found this http://wiki.polycount.com/TilingRockWallBeyer?highlight=%28\bCategoryEnvironmentModeling\b%29 but is not theone I was looking for :( ....
If you want to learn more about it, check the wiki here: http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28%5CbCategoryEnvironment%5Cb%29
Perhaps the Torque Shader Engine? It's a new adaptation of the Torque engine with new shader things added, it sounds pretty promising. The original Torque engine was able to handle outdoor environments pretty well . An example of the original engine's application is Tribes 2. TSE:…