Need an advice... I have an atlas of patterns and I want to use them as decals. Currently I build a material that can choose which segment to use That means that only way I can use all 25 shapes is to create 25 instance materials and that's not what I like so much. Maybe there is a way to transfer somehow into Dacal object…
If contributors feel that 25% is too low, they don't have to give it to Valve. They can go elsewhere. If they want to give it for free, then they have all the right to distribute it freely. It's not like Valve said that you can't give free mods anymore. If the consumers feel like Valve is taking advantage of people they…
MODO 11 | Render
Region toolbar The Render Region Toolbar gives you access to the Render
Region option which will limit the rendering to a defined area of the
frame. This video is a quick look at the Render Region Toolbar in MODO. http://www.pixelfondue.com/blog/2017/4/25/modo-11-render-region-toolbar MODO 11 |…
I don't like to spend more than £30 on a game, really. £25 for most of them seems fair. I think I can safely say that there is no game on the market that I'd consider being worth more than £35, tops. With 90% of them not worth a penny over £30. It's why I wait for the PC versions of games most of the time, as they're…
So assuming a 1:1 step(which it has), the area seen here needs no smoothing because it is an angled plane(albeit rotated from the example you have). In the circled area, the low poly would be 1 angled box since it encompasses simple geometry. And then that means on the pilasters, the same goes, because it's a .25 inset…
Update#5 I have completed the retopology and UV mapping for the clothing. Although this is a game asset, I want to ensure it has a high level of detail for close-up shots. Therefore, I decided to maintain slightly denser geometry and increase the texel density to about 25 px/cm. I am currently deliberating between two…
While it's normal for skilled artist to make a cool sketch in 25 minutes for himself, it rarely works when it comes to client work. It involves art-direction of some sort, couple of rough sketches for approval and a revision or two before final polished piece is completed. This takes more than 25 minutes. Contest format…
Finished up my sculpt of Remi-7 from Mekanizer! Shes off to the printers now, I cant wait to have her in my hands!! We will only have 25 grey copies and 25 painted copies for sale! Closeup: Some draft quality views: Final Quality view Fully interactive 360 view (Draft Quality) (click and drag to rotate around her)…
Different in what sense? AFAIK it's just more horsepower/cores but the same architecture? I know the 750 Ti is significantly more powerful but I've not decided whether the 13% performance increase (according to passmark) is worth the 25% price increase for me. Then again looking at just the cuda cores, that is a 25%…
Yeah I did, but it shouldn't matter much for dyntopo, should it? (I also did a detail flood fill before starting to sculpt) Edit: Yeah, it does go a lot faster in multires if you start at around the 10k mark. Sculpting is actually pretty smooth for me up to the 25-ish million polygon mark, which really isn't bad at all!…