Hi i am MasterManOfJustice , im coming over from thegamecreators , most people dont feel like typing my name so they just say MMOJ, or Master. Which is ironic because im no master. I come here with limited 3d skills (for right now) and i hope to learn from alot of great modelers i've seen on here :) Thanks Mike5424 and…
you could generate this with code or you could simply composite images. either way, the result will depend entirely on how you combine your gradients/distancefields/however you choose to think of it here is an example in substance designer. the maths translate 1:1 to any shading language and can be easily ported to code.…
I know you are doing the dark plastic in albedo, and like I said, 30/255 is really the lowest value you should ever use on Albedo. There's measured values of dark materials IRL, and charcoal and black acryl paint both measure out well above 30/255 even, more like 50/255 (they are the darkest you'd get). And regarding…
I recently mixed a script that uses vertex colors and then bake it using RTT - and it works in just 1 click. It is based on this script: http://www.scriptspot.com/3ds-max/pits-peaks the order of things is something like this:for i = 1 to $.numVerts do( local colr = color (random 0 255) (random 0 255) (random 0…
Yea, you can rename .blend1 to .blend and its a backup :) I would really recommend that you move over to the 2.5 series as iirc 2.49 isnt supported any more or will be dropped soon. In the 2.5 series you can set multiple backups (up to 32) 2.5 really is much better :)
Hello! Sorry if this has been addressed, a search for RGB brought up far too many threads to go through. I'm new to SP, and fairly new to 3D painting so not familiar with all the terms for my issue. As I'm trying to match some colors I'm running into a problem with the RGB format with SP. It doesn't seem to be in the 255…
Yeah but you can be pretty much guaranteed that in a production environment, there will be people who just don't get it, and will screw the values. It's a decent degree safer to juse use "Metal, or not metal" definitions as that will cover easily 90%+ of your use-cases. The other benefit of metalness workflow for us is…
Project Extract is currently looking for a Low-Poly Modeler! While we can not pay at first, we are currently trying to obtain a position that may eventually become a full time paying job. We need to reach a further point in development in order to obtain funding. We have already spoken to several investors and received…
The bottom right has the math to extract my two masks. I subtract .5 to pull the 127 to 255 range (really .5 to 1) down to 0-127 (0-.5). Then I multiply that by two to stretch it to 0-255 (0-1), then clamp it in case any values were greater than 1. For the other mask in 0-127, I simply multiply by 2 to expand it 0-255,…
Looks good. It's easier to use CSS to render the thumbnail borders. CSS 3 makes rounded corners possible with border-radius, but I don't know if it's worth a damn. They would look better square anyway. .thumb img {border: solid 10px rgb(255, 255, 255)} I agree about the legal jargon, nobody gives a shit.