Frequently asked questions: Q. Where do I load my diffuse map? A. Your diffuse map should be loaded into the albedo slot. Q. Where do I load my roughness map? A. Your roughness map should be loaded into the gloss map slot. If you're using a roughness map where white = most rough and black = most glossy, click the invert…
Marmoset Toolbag 2 Tutorials & Demos Tutorials: * Getting Started, an intro to TB2 (text) - By Joe Wilson * Physically based rendering theory (text) - By Jeff Russell * PBR in practice (text) - By Joe Wilson * Dota 2 Shader (video) - By Joe Wilson (most of this can be automated in the current version by importing the .vmt…
During the making of video, the devs showed the performance stats of the game going on. During single player, only 2 cores are ever used. During MP, it does rise. So it is not a performance issue, it is a deliberate design choice. But feel free to continue to ignore every point that you don't agree with so you can continue…
Hi! I´ve been working on this weapon from borderlands 2! Marmoset Turntable [ame=" https://www.youtube.com/watch?v=1NnmIwTWCWE"]Borderlands 2 Weapon Remake - YouTube[/ame] Let me know what you think!
It's Christmas come early! Three major engines going free-to-develop in as many days! The original Source is a bit old, it will be interesting to see what manner of upgrades this new version is going to bring to the table. Some of the things I need from Source 2... 1. Blender support - I'm a Blender-head, and the original…
The end of the Company of Heroes 2: WAR PAINT contest is upon us. Get your entries all zipped up and submitted before we lock it up. http://polycount.com/categories/company-of-heroes-2:-war-paint-contest r13
The Winter 2019 registration period for CG Master Academy is coming to an end in just 2 weeks! CGMA has been providing accessible and affordable online arts education for almost a decade. Master artists in the Art, Games, and VFX industries have been recruited by the Academy to lead their 6 – 10 week courses. These…
Anyone know the Overwatch 2 Tri count for hero characters? I know forsure in the original overwatch hero characters averaged about 34k tris but im wondering if that number is any higher these days?
Hi, I am trying to model a very simple model for a lamp, and I used 2 meshes for it: 1 mesh for the screen and one for the base. Both meshes are polygonal and completely separated from each other, but I have them grouped. I assigned 2 different ID colors with Quixel colors in Maya, and saved as obj. I unwrapped the UVs for…