I had some feedback from another artist, and didn't want to leave the problems without fixing them: 1. the bricks on the rim were not realistically placed (fixed hp, rebaked) 2. most of the model wasn't optimized (retopologised, reduced vert count by 50-70%) here is the end result. I can imagine having small props to dress…
http://daniellearmouth.deviantart.com/art/Snooker-table-004-Edited-3ds-Max-render-408540382 This is my render of a snooker table with all the balls on the table at the correct layout and regulation dimensions. I'm looking to improve this, for instance, by having a shot where the cue ball breaks the reds. However, I want to…
Well , last week-end I've done few tests ( riggings and figures modes ) with my GOBLIN_SPACE_MARINE to get him properly into UT 2004. If I understand well - in a fact the model-character has to be really close (similar) to the skeleton's proportions from UT 2003 or 2004 which You want to use ( for exemple - HumanMale or…
Hey guys! So Marmoset Toolbag 3 introduced a new SSS shader, and it can be seen here https://cdna.artstation.com/p/assets/images/images/004/879/286/small/magdalena-dadela-final-render-redbg-large.jpg?1486946439 Also UE4 has a Marmoset 2 and 3-> UE4 Importer that advertises being able to directly import Marmoset scenes into…
Hi yas! I've been creating this architectural visualisation during the past two weeks. Now it is coming to an end, and I need to add some finishing touches. I'd like to ask for your feedback on the look of the materials and the rendering, as well as hear about your aesthetic judgement of the scene. I'm posting screenshots…
Hey guys, Final scene: ArtStation Link: https://www.artstation.com/artwork/L2ka80 Trying my hand at a sci-fi scene inspired by Arthur Gurin's concept: https://cdna.artstation.com/p/assets/images/images/004/572/046/large/arthur-gurin-infected.jpg?1484672981 He also kindly donated his scene to use as reference, so props to…
The holidays is finished , well I will try to continue my GOBLIN. Well , last week-end I've done few tests ( riggings and figures modes ) with my GOBLIN_SPACE_MARINE to get him properly into UT 2004. If I understand well - in a fact the model-character has to be really close (similar) to the skeleton's proportions from UT…