Your site design is solid. The only change I would make is to have the default page be the portfolio instead of the reel. I'm guessing you'll find that most people won't look at your reel, and just look at your portfolio instead, I know I did. You could also improve the layout of your prop image as well. The weird thing is…
Thanks for the feedback. The material definition is always my weak spot. As far as materials go, the black/dark parts should be made of metal, while the rest (excluding the camera dome & front) should be plastic. For the plastic I first created a layer to define the roughness/metallic (0) and then used different base color…
@goddessjuno There are many reasons why you would want to retop and project, but there are fundamentally two different cases you should be aware of. Each has a unique purpose and goal. Generally, you will be dealing with both. And a mesh that is optimal for one is not necessarily optimal for the other. Case 1: Sculpting…
OK, here are some final highres screenshots I made. Also I uploaded some props in Marmoser Viewer, so enjoy. https://www.artstation.com/embed/1344250 https://www.artstation.com/embed/1344180 https://www.artstation.com/embed/1344077 https://www.artstation.com/embed/1344033 https://www.artstation.com/embed/1344212 I shared…
Thank you so much guys, your critiques are extremely helpful! Here's a character bio I came up with, maybe this will help you understand what I was thinking about while designing him: The members of the Royal Guard of the High King are intimidating soldiers. The King, plucking his guard from the ranks of the finest…
You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
Right, So, here's what I could muster. 1. Diffuse It's been my experience that semi-realistic texturing is heavily based on subtle texture variety. You have a good variation of minor details on the skin so far. I mean the array of cold and warm colored spots scattered across skin areas. However, I feel that it has a lot…
what i would do is throw this into marmoset toolbag put a skin shader on it to get some sub subsurface scattering if you trying to aim for realism..also are you using a specular map? right now its looks to like plastic and has a general shine/gloss across the whole body making it look like a toy. also the skins roughness…
Hey Kevin, thanks for the feedback. In fact i agree with you, i know environment modellers come as teams and not as an individual. However, i'm not entirely sure whether you've read everything i've written (doesn't entirely matter but i'll explain my intentions now.) My current showreel in production is 'hardsurface' and…
dakiaiu: 3Dcoat has a bad default renderer. Emphasis on default since things like that can be fixed. Unless you're willing to go dumpster diving for that information, it's going to more or less look like that. There are lighting and visual adjustments you can make in the upper right corner of the viewport underneath the…