Hi Lorenzo Your bake looks good to me - how big is your map and how much space/pixels do you have between each shell? On your low poly you could possibly loose a few edges loops (you have some double loops at the very edges). If the loop isn't changing the silhouette/shape in any way then you can usually lose them. As to…
One thing is that what happens on a flat surface that's separated by a smoothing group or reigned in by a support loop or custom vertex normals basically doesn't matter for the shading. And then, the local detail you added along the longer edges of the indentations seems only partly necessary and the way you terminated it…
Hello! We are looking for 3D character creator who can do modeling, rigging and animation, similar art style to Diablo 3 or The Witcher 3. We have 6 team members right now. Me as the lead director/designer and programmer, 1 programmer, 1 music/sound designer, 1 character concept artist and 2 environment artists. We are…
Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
Hi there, i'm looking for an talented concept artist (enviro/props) to work on some coop project, could be just some props, bigger project like environment. This is the link to my portfolio : https://www.artstation.com/artist/romaindurand I'm freelancer at the moment and 'im looking to improve my portfolio in order to have…
hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…
Few things. First tell us what it's for. I am going to assume it's a game res model so. Don't spiral the geo down to the wrist. There is no point. Try to keep the same amount of loops all the way down the arm. Don't bother trying to put topology for every muscle. It needlessly complicates things for the rigger. I think…
Selfish bump - and a question! So I feel like this should be simple but I just can't seem to wrap my head around this one. Is there a way to terminate a single edge loop that is otherwise ending as an n-gon rather than loop it around the entire mesh? The attached picture should make it more clear. Thanks in advanced!
Hello, My name is Brian Selman, and I am a Senior character artist with 6 years of industry experience. I specialize in Characters, Props,and engine integration. Have also assisted with creating environments and animations. If you're looking for a well-rounded 3D Artist who has experience with the full pipeline (Asset…