VERTEX 3 is not going to be out anytime soon but I thought I would atleast give you guys an update on it as well as give you a thread to give me feedback on the things you liked and didn't like with the past versions. I am always trying to improve the books for you guys if I can. Thanks, /Ryan Hawkins
Hello guys! This time I am posting in the right place! :) I decided to make Azir, I liked so much the concept art of the character. I started blocking the character. Is still in its started. Criticism and suggestions are welcome. And sorry for the posts in the other thread :) , was a slight mistake. Hugs and see you soon.…
Hey folks, entering this one. Current concept is a female "skyboarder." Battles to the death while dropping from the stratosphere! If the drop doesn't kill you, someone else will. ;) Currently have some concept art laid decided upon for the board and suit for our ride and rider: Will have some block outs on the character…
Hey guys - I would really appreciate any crit you have to offer on this model! I used Zbrush/SP for it and my main focus was on texturing. I'm gonna try to texture some more rusted/damaged assets soon and would like to know what I should try to improve on. https://www.artstation.com/artwork/PK5k3
Hi everybody, I'm back after a long (and busy) leave of absence from the site :) My name is Patrick Walsh, I am a freelance 3D artist with plenty of experience in lots of different styles of modelling and even some 2D work. My speciality is of course hard surface- weapons and vehicles and also environmental and props but I…
I am looking into getting a 3D app that does excellent job at offering wide variety of tools to an artist for painting textures directly on 3D models (low- to med- polycount, UV mapped models). I am specifically looking for an app that allows using curves over 3D model and painting strokes using curves as guides. Nice…
Hey Vig,your assesment on those screenshots opened my eyes abit,ill have to make sure I study screenies more closely in the future ,though I agree there is nothing more that i havent seen before,the detail on the temple I feel should be upped as suggested to match much more with the concept art. Oh and ive gone back afew…
it's 100% worth learning and using, and will likely enhance and/or slowly replace my usage of Modo, which was my to-go. I've been using it for the hair plugin solely, but I'll probably be using it's many other features soon too. I don't think Blender is on par with Zbrush with sculpting yet, it's missing critical stuff…
@francisbaud Thank you so much!! First page feels like yesterday, cant believe it's been like 5 years almost :D Thank you for your kind words. Anddd more work team, I might have an exciting announcement to make soon too.
probably will be wrapping this up soon, gonna add a vial/finish the string/magic. Something about the colors is bothering me- i have a feeling fiddling with the background will help, but overall a good learning experience so far! If you guys have any tips, let me know!